Robotic arms build Tesla cars with Trigonometry and Coordinate Planes
- Authors
- Youtube
- Video by Tesla
Introduction
Watch a drone fly through a Tesla factory powered by robotic arms.
- MIDDLE SCHOOL: How Robotic Arms Use Cartesian Coordinates
- HIGH SCHOOL: How Robotic Arms Use Trigonometry
MIDDLE SCHOOL: How Robotic Arms Use Cartesian Coordinates
Have you ever seen a robotic arm in action? Maybe in a video or at a factory assembling cars or packaging goods? These amazing machines move with incredible precision, and behind their smooth movements lies a powerful mathematical concept: Cartesian coordinates. Let’s dive into how these coordinates help robotic arms know exactly where to go!
What Are Cartesian Coordinates?
Before we get into robots, let’s quickly review Cartesian coordinates. Imagine a piece of graph paper with a horizontal line (the x-axis) and a vertical line (the y-axis). These two axes meet at a point called the origin (0, 0). Every point on the graph can be described with two numbers:
- The distance left or right from the origin (the x-coordinate).
- The distance up or down from the origin (the y-coordinate).
For example, the point (3, 2) is located 3 units to the right and 2 units up. Easy, right?
Robotic arms use this same idea, except they sometimes add a third dimension: the z-axis, which represents up and down in 3D space.
How Robotic Arms Use Cartesian Coordinates
Robotic arms have joints and segments, much like our arms. To move the "hand" of the robot (called the end effector) to a specific location, the robot's controller needs to know the exact coordinates of that spot. Here's how it works:
Defining a Workspace
The robot's working area is defined as a 3D grid with an origin point, just like on a graph. The x, y, and z coordinates tell the robot where the end effector should go.Calculating the Path
Once the robot knows the target coordinates, it calculates how each joint and segment needs to move to get there. For example, to reach the point (5, 3, 2), the robot moves 5 units along the x-axis, 3 units along the y-axis, and 2 units up along the z-axis.Precision Matters
Cartesian coordinates allow robots to work with extreme precision. For example, in surgery, robotic arms must move within millimeters of accuracy to avoid mistakes.
An Example: Drawing with a Robotic Arm
Let’s say you program a robotic arm to draw a square on a piece of paper. The robot uses the following Cartesian coordinates for the corners of the square:
- (0, 0)
- (4, 0)
- (4, 4)
- (0, 4)
The robot moves its end effector to each coordinate in order, drawing lines as it goes. Here's a diagram of the square:
By following the sequence, the robot completes the square perfectly!
Math in Motion: Inverse Kinematics
Robotic arms don’t just move straight from point A to point B. Their joints bend and rotate to achieve the right position. This process involves solving inverse kinematics, which is a fancy way of saying, "figuring out how each part of the arm moves to reach the target coordinates." For now, just know that math makes these calculations possible!
Why Cartesian Coordinates Are Important
Using Cartesian coordinates, robotic arms can:
- Assemble products like phones, cars, and computers.
- Perform surgeries with incredible precision.
- Assist scientists in labs by handling dangerous materials.
Without Cartesian coordinates, robots wouldn’t know where to move or how to position themselves in space!
Try It Yourself!
Want to see Cartesian coordinates in action? Grab some graph paper and a pencil. Pick a few coordinates and connect the dots to create shapes like a triangle or a star. You’ve just done what robotic arms do—use math to navigate space!
The next time you see a robotic arm in action, remember the math that makes it all possible. Cartesian coordinates turn ideas into movements, helping robots build the world around us!
HIGH SCHOOL: How Robotic Arms Use Trigonometry
Imagine a robotic arm as a fancy crane made of connected pieces (called links) that move at joints. These arms can pick up and place objects very precisely, and to do that, they use a lot of math. Let's break it down and make it simple!
How Robotic Arms Work
- Positioning: The arm needs to figure out where to go. For example, "How do I move my hand to pick up the ball at ?"
- Moving the Joints: The joints need to turn at just the right angles to make the hand end up in the right spot.
To solve these problems, robots use a type of math called kinematics. Specifically, we’re going to focus on inverse kinematics.
Forward Kinematics (Easier)
Forward kinematics is like telling the robot: "If I move these joints by these angles, where will the hand end up?"
For example:
- Imagine a robotic arm with two segments, each units long.
- If the first joint rotates and the second joint rotates , you can calculate where the hand ends up using trigonometry.
The position of the hand is:
Here:
- and are the lengths of the arm's segments.
- and are the angles of the joints.
Inverse Kinematics (What We Need)
Now imagine this: Instead of knowing the angles of the joints, we tell the robot, "I want the hand to be at . How should you move your joints?"
This is trickier because the robot has to "work backward" to figure out the angles that will make its hand land at .
How the Math Works
To find the angles, the robot solves these equations:
The robot rearranges these equations to calculate:
- The angle of the first joint ().
- The angle of the second joint ().
One way to do this is to use arctan (a function on your calculator that finds angles from slopes):
Simple Example
Let’s say the robot arm has two segments of units each (), and we want the hand to be at .
- First, find the distance from the base to the target:
- Solve for :
- Solve for similarly.
Why It’s Cool
By solving these equations, the robot figures out exactly how to move its "elbow" and "shoulder" so the "hand" ends up exactly where you want. It’s like giving GPS directions to the arm!
The same math is used in video games, animation, and even space robots like the ones on Mars. It’s all about using math to make movement precise and predictable!